AnyCompiler

Generics

A generic function works with a type that's decided at the call site, not when it's defined. T: PartialOrd + Copy restricts T to types that can be compared and copied — exactly what largest needs to work, and nothing more.

fn largest<T: PartialOrd + Copy>(items: &[T]) -> T {
    let mut largest = items[0];
    for &item in items {
        if item > largest {
            largest = item;
        }
    }
    largest
}

fn main() {
    let numbers = vec![10, 25, 3, 47, 8];
    println!("largest number: {}", largest(&numbers));

    let chars = vec!['y', 'm', 'a', 'q'];
    println!("largest char: {}", largest(&chars));
}
Output
largest number: 47
largest char: y

Generic structs

Structs can be generic too — Point<T> works for any type T, with both fields sharing the same type. The impl block's own T: std::fmt::Display bound only applies to describe, so Point itself stays usable even with types that can't be displayed.

struct Point<T> {
    x: T,
    y: T,
}

impl<T: std::fmt::Display> Point<T> {
    fn describe(&self) -> String {
        format!("({}, {})", self.x, self.y)
    }
}

fn main() {
    let int_point = Point { x: 3, y: 4 };
    let float_point = Point { x: 1.5, y: 2.5 };

    println!("{}", int_point.describe());
    println!("{}", float_point.describe());
}
Output
(3, 4)
(1.5, 2.5)

Next: error handling — propagating a Result with ?, and writing a custom error type.

Practice exercise

Write a generic function first<T: Copy>(items: &[T]) -> T that returns the first item in a slice, then print first(&[10, 20, 30]).